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Hey another PvZ game! Been waiting to play this one. Really like the pixel style! That coupled with the cute portraits and dialogue make for a fun little story.

Gameplay wise I was really surprised when i saw the prices increase the more I used a doll, but it made sense once the mushroom economy became a thing with Medicine. Very interesting to see the enemies get hitstunned as well, initially I didn't like it but once the hordes started coming I came to appreciate it. I'd say my one complaint is how Cirno takes 40 hits to defeat a basic demon! That's insanely low damage since she can't solo a single one without the use of Aya, which makes starting off with her kind of obsolete.  I'd like if the little idiot could defeat one on its own otherwise I see no reason to place that doll as opposed to just using a Reisen, or better yet a Hecatia. It's a whole "a defeated demon is better than a slowed one"  debacle. My only other issue was how placing on the frontmost column was not ideal at all. Dolls cannot target demons that are damaging a doll from all the way up there, not even Aya will activate until they walked past her. 
Otherwise? Really enjoyed going through all the levels, played on the web version so no speedup for me, but I can imagine that helps when there's 6~ or so seconds of nothing after defeating a wave of demons. Would love to try out the freeplay mode for when that's done!


Oh almost forgot to add, really like how the music changes between the first few levels and after the minigame. Adds a little variety which is fun

(+1)

Thank you ^^ Cirno taking so long to defeat a basic was actually intentional since the idea is that they're used in combination with the Reisen dolls, I may have undertuned it a bit too much though, so I'll have to give it another look and find another way to balance it, since I feel like it might be broken if they did half damage as they are rn (maybe a cost increase?)

Also, im gonna be fr, I didnt really consider the front row while coding it, which was a pretty big error on my part, I'll see what I can do to rectify it once I'm able to update!

Tysm for the comment ^^