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LeafyChiko

13
Posts
A member registered Jun 15, 2020

Creator of

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Can't rate this! For some reason my resolution broke the game and I couldn't see anything aside from the camo selection, eye on top for visiblity and some random streaks of light when i walked.

Ace Attorney! While I've never played any myself, I'm a big fan of the series and stories. This game nails that in my book, i'm very excited to see what happens in the second half. Will say that I did run into a few issues here and there, but the story kept me coming back despite that. That's how you know you have a captivating story!

Glad you liked it!! Yeah we're looking to adjust a lot of the UI at some point including the hand. Adjusting the speed makes sense actually that way they feel much stronger, will do!
Thanks for playing it ^^

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Hey another PvZ game! Been waiting to play this one. Really like the pixel style! That coupled with the cute portraits and dialogue make for a fun little story.

Gameplay wise I was really surprised when i saw the prices increase the more I used a doll, but it made sense once the mushroom economy became a thing with Medicine. Very interesting to see the enemies get hitstunned as well, initially I didn't like it but once the hordes started coming I came to appreciate it. I'd say my one complaint is how Cirno takes 40 hits to defeat a basic demon! That's insanely low damage since she can't solo a single one without the use of Aya, which makes starting off with her kind of obsolete.  I'd like if the little idiot could defeat one on its own otherwise I see no reason to place that doll as opposed to just using a Reisen, or better yet a Hecatia. It's a whole "a defeated demon is better than a slowed one"  debacle. My only other issue was how placing on the frontmost column was not ideal at all. Dolls cannot target demons that are damaging a doll from all the way up there, not even Aya will activate until they walked past her. 
Otherwise? Really enjoyed going through all the levels, played on the web version so no speedup for me, but I can imagine that helps when there's 6~ or so seconds of nothing after defeating a wave of demons. Would love to try out the freeplay mode for when that's done!


Oh almost forgot to add, really like how the music changes between the first few levels and after the minigame. Adds a little variety which is fun

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Ohh yeah you might wanna swap it! The secret route being silent makes more sense.

Definitely! We have lots planned for this game for post jam! Glad you liked it.

I love the concept and the style! I do like how some newspapers had a little sfx for picking the "right" choices, but I found it lacking for Eiki's paper, making it really hard to figure out what to pick even though it made sense in my head. I say just make it clearer and you have a solid game! I'd love to see more.

Stage 9 hurt my soul because I couldn't just blitz through it like all the stages prior but overall a fun game! 

This was really adorable! Extremely cute artstyle and very chill despite the constant barrages of bullets. Also a fun way to see if I remember which song was which.

Extremely fun! Reminded me of the good ol days of playing Bloons TD 3 during computer lab in class. I love being able to attack myself and also needing to dodge, just feel that actually LOSING when you lose all lives via getting hit might be a bit much. Otherwise I wanna see more!

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I absolutely love the use of "every version of this game is personalized". Really fun concept and i'd love to see more with different characters that reflect  how different people play rpg games. (Like someone who goes all attack, or someone who is exceedingly cautious and constantly heals)

Aside from not knowing what or how the upgrades worked, had fun with the stage. Died quite a few times but it remained a fun experience!

I kept going from remembering obscure pc98 lore to "I don't read what's dolls in paradise". Fantastic trivia definitely gonna look into the books