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(-1)

Hey, just reminding you a couple months later to PLEASE add gamepad support! Reflexive gameplay is best suited to gamepads here...

(+2)

Hello! There are no plans for gamepad support currently.

Adding gamepad support is a pretty big undertaking and isn't one I have the time or desire to do right now. I'm super sorry if you're unable to enjoy it because of that. 

(-1)

Yk, I am actually a bit curious to know the difficulties in integrating gamepad support here. Realistically, you only need input from 2 things, an analog stick and a button to do anything. (I would prob have to cross-reference between your own player input code and the gamepad documentation for Windows (XInput API) and Linux (Joystick/evdev APIs) to know all of the nuance...)

I did read up on something called SDL_GameController, which should resolve a lot of the problems with supporting multiple controllers, but it is a C-based input library, and I don't know what language Breadskate is developed in

(+2)

The game was built with mouse in mind, so adding controller support would mean re-writing some of the core systems to work with both mouse and gamepad which, while not a difficult task, is very time consuming. As I said above, currently dont have to desire or time to do it. 

oooooooooooooooohhhhhhhhhhhhhhhhh
nooooooooooooooooooooooooooooooo
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