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Hi Rubikarp! I just played your game, Lokoban, and honestly, this reminds me of a past game jam I wanted to do two weeks ago before the MashUp Game Jam 2025 even started. I originally wanted to create something like this game called Snakeabon, which is basically a turn-based version of Snake, to which you move in a limited number of spaces to eat all of the apples to win, and this game was going to be made for the Mini Jam #196: Snakes, which had already ended at this point. While I made all of the assets in Piskel, the execution was...   not super great. Now, the limited number of spaces the snake moved worked just fine, it's just that his body wasn't extending all the way to even achieve to reach that authentic "snake" feel. Oh, and since the Mini Jam only lasts 72 hours, I quitted the jam, and that's how I moved on to the MashUp Game Jam 2025 and made Delivery Berrie.

Now, for the actual game, I really love the artstyle for your characters, and that they're supremely cute and give off that authentic crayon-ish "kawaii" feel. As for the gameplay, it's just like on how I envision Snake and Sokoban mixed in a blender, except that now it's train tracks, and you have to transport people to their specific locations. I can very well see this getting built upon in the future. As for the music, I completely understand if you had any time constraints, but a little music or any sound effects would be nice for a game like this. Overall, 3.5/5 stars! ⭐⭐⭐(The reason I gave a 3.5/5 star rating is because I gave 1 star to the music/sfx, to which there isn't any.) OUTSTANDING work, Rubikarp! 

Also, Rubikarp, If you have the time, if you would check out my game, Delivery Berrie, and rate it, I would very much appreciate of you even playing my game, and giving me feedback, whether it's good or bad! Thank you so very much if you do! ❤️🎮🕹️📦🚂