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Simple, with a meaty aesthetic! I love the "seed" mechanic where to get more powerful you must defeat those like you and presumably will tie into a player's desire to improve their character.

Also "Stop playing if you aren’t having fun" should be implied in any game but I feel like its something we need to be reminded of every now and then, and especially in horror.

(+1)

Thank you! Yeah, I have for sure needed to remind myself more than once over the years that playing ttrpgs is supposed to be fun, before stepping away from an experience that was inadvertently making me miserable.