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congratulations on putting something out! This could be the start of something interesting, but I think you'll need to figure out more mechanics/interactions around the time travel one in order to be able to design good puzzles. Fortunately, heists and cat burglaring feel like very fertile ground for this sort of time-jumping shenanigans. Indeed, the fussiness of synchronising actions, and the waiting around involved, could be a virtue in that setting, as the perfect time-heist is about painstakingly sculpting in time that one magical sequence where the player appears to dance past the guards and through the security measures as if through the eye of a needle.

Thank you for the very eloquent review :D The lack of interesting puzzle mechanics is my biggest regret with the game

No need for regrets! Now you've got the fundamentals in place, I'd keep going with it and see where it takes you :-)