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Justin C

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A member registered May 20, 2020 · View creator page →

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Really enjoying the game so far. I haven't reached the Warp stage of the game yet, so I'm not sure if this is one of the upgrades, but I would really like to be able to stack shields rather than split damage between them. That would open up some configurations like using a Bulk generator behind a Continuous generator so that minor damage doesn't reset the regen delay on the bulk generator.

I could see it being an option like the "targeting" options for weapons, but you select `Layer: Outer/Inner` to designate which shields would take damage first.

This seems like it would be a good feature to add as a module, that way you have to tie up a module slot in order to take advantage of it.

kek


Just played it! I love your take on it. Very well done! Cool to see such a similar mechanic. Would also love to see the code for your clones/movement tracking, I wonder how different our approaches were

Thank you for the very eloquent review :D The lack of interesting puzzle mechanics is my biggest regret with the game

Check the right side of level 3 ;)

Thank you! The level design is definitely one of the weakest areas. Most of the level design effort went into the tutorial level, the rest were hurriedly put together shortly before uploading.