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(+1)

The control scheme seems to be quite the object of contention, so I have my own suggestion, to simplify things:

MOVEMENT

WASDMove
MouseLook
SpaceJump
ShiftSprint
CtrlCrouch


INTERACTIONS

Mouse Wheel (while looking at something)Scroll through the possible uses for the item under the crosshair (if it can be grabbed or taken*, those are options 1 & 2)
E (while looking at something)Confirm the action chosen above
Mouse Wheel (while holding something)Hold the object closer or further
E (while holding something)Drop
R (while holding something)Take the object into the currenty selected hotbar slot
Left Mouse Button (while holding something)Throw
Right Mouse Button (while holding something)Rotate the object with your mouse

*You can only grab something if you're empty-handed. By "grab" I mean holding the object in front of you. By "take", I mean taking it into your inventory.

INVENTORY

Numbers 1 through 9Select a slot in the hotbar (immediately equips the item in it. If the slot is empty, it makes you empty-handed.)
Mouse WheelSelect the next or previous slot in the hotbar (same rules as above apply)
Left Mouse ButtonUse currently equipped item
RTake the currently equipped item out of your inventory and hold it out in front of you

MISCELANEOUS

FToggle flashlight

Notes: precision placement and the ability to throw your currently equipped item are redundant, since you can do both from holding the item out in front of you. Having to equip/unequip the item in your currently selected hotbar slot is unnecessary.

Any controls that vary their function from being tapped or held down can create accessibility issues.

(+1)

holding down F for flashlight makes the light smaller and go further this should also be mentiond as i have never seeen anyone bring attention to it

The flashlight mode was added in the last update i think, it used to be alt + f i believe.

yeah 

it was ever explainded in any demo

I think it says it in the flashlight description but true.