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(1 edit)

So this is just a reskin of the anomaly evolution game, and I don't mind that, because this is actually pleasant to look at, and it caters towards a wider audience. However, I have a massive issue with this game, like I did with the other one.

My issue is the fact that you simply cannot idle in this game. The gameplay is slow, which encourages waiting, but you simply cannot do that with the active gameplay of those bacteria that halt your progress unless killed. I can't just step away and expect to get more profit, and that really, really sucks. It simply makes the game unfun, although ironically I believe this attempt was to make the game more engaging.

I wouldn't mind that if I could choose. But, I can't. I cannot play the game like I want to play it, I can't play it how I could play a hundred similar games to this. There's just nothing to be gained from this forced angle in gameplay. It's just intentional stagnation, and I do not get it.

So, good game. Just you know, mechanically unplayable. Just in my opinion though. 

There's also the issue that the game has an extremely flat progression curve, and strict quotas. Once you hit the transcend benchmark any time you spend continuing to play is completely wasted as transcending literally just resets your progress and increments a counter.

The lack of any progressive mechanics results in transcending no longer feeling like progress anymore, and becoming tedious drudge work. There's no anticipation for what may come next, because it's just another round of the same with slightly faster production and somewhat harder enemies.

Compounding the problem is that every variation on this game is exactly the same with only changes in appearance. The lack of variation to adapt to makes it a rather unpleasant experience.

The game needs work.