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(1 edit) (+6)

So this is just a reskin of the anomaly evolution game, and I don't mind that, because this is actually pleasant to look at, and it caters towards a wider audience. However, I have a massive issue with this game, like I did with the other one.

My issue is the fact that you simply cannot idle in this game. The gameplay is slow, which encourages waiting, but you simply cannot do that with the active gameplay of those bacteria that halt your progress unless killed. I can't just step away and expect to get more profit, and that really, really sucks. It simply makes the game unfun, although ironically I believe this attempt was to make the game more engaging.

I wouldn't mind that if I could choose. But, I can't. I cannot play the game like I want to play it, I can't play it how I could play a hundred similar games to this. There's just nothing to be gained from this forced angle in gameplay. It's just intentional stagnation, and I do not get it.

So, good game. Just you know, mechanically unplayable. Just in my opinion though. 

(+5)

There's also the issue that the game has an extremely flat progression curve, and strict quotas. Once you hit the transcend benchmark any time you spend continuing to play is completely wasted as transcending literally just resets your progress and increments a counter.

The lack of any progressive mechanics results in transcending no longer feeling like progress anymore, and becoming tedious drudge work. There's no anticipation for what may come next, because it's just another round of the same with slightly faster production and somewhat harder enemies.

Compounding the problem is that every variation on this game is exactly the same with only changes in appearance. The lack of variation to adapt to makes it a rather unpleasant experience.

The game needs work.

(1 edit)

You can idle it if you leave the little green ones. Obviously you have to be able to make more than they take, but the max etrions (bacteria) on the screen is 33, and the little green ones take 100 each, so the max they can take if you fill the screen with little green ones is 3.3k. Then the big green ones max is 33k, then 330k for yellow, etc. The important thing is to not use the Auto-killer until you know you can handle the bigger ones.

My issue is when the bigger ones come in faster than I can kill them at higher transcendence levels, which is manageable but tedious. As soon as you get one on the screen that you know you can't kill right away, exit the save and reload. The game automatically saves every time you exit (through the menu, not closing the game) so when you load back in, you have a clean screen and your sylphs and other progresses are saved. Like I said it's tedious, but if you focus on fluxells, Luminettes, and Celestines, eventually you'll be able to just let them go, killing off the bigger etrions and leaving the little ones.

Idk if this counts as cheating or exploiting, but if the dev didn't want me to do that they should've made a better balanced game. Otherwise it's literally impossible. Besides, it's an offline game with no rankings, so fuck you anyway, I'm cheating.