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(+1)

This is really fun- thanks for sharing!

If you set the "shortcut" field for the buttons in your "navigator" contraption you can make them respond to the a/w/d keys for keyboard-based movement; it would also be possible to overload the top-level navigate[] event if you wanted to respond to cursor keys or swipe gestures as another input method.

(+1)

Neat! I would like to make more of a normal dungeon crawler with Decker at some point (game jam?) and that would speed up navigation a lot.