Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mortenson

10
Posts
1
Topics
3
Followers
A member registered Apr 23, 2020 · View creator page →

Creator of

Recent community posts

Neat! I would like to make more of a normal dungeon crawler with Decker at some point (game jam?) and that would speed up navigation a lot.

Hey all! 

Thought I'd share a Halloween-themed game I made for my company, Mercury:

A screenshot of a Decker game, featuring a skeleton with the text "click me" above their head

I took photos of our office and wrote code to allow players to navigate around it. Should probably write a blog post about it but basically I used really consistent card naming (<room>_<cardinal direction>) and stored "edges" between rooms in a Table. When a player tries to turn it checks if a card exists for that cardinal direction, and when they move forward it looks for an edge (edges are tuples/rows of (room1, direction, room2)).

I used a lot of cool Decker features like Dialogizer, WigglyPaint, and prototypes. What an amazing tool! Thank you @InternetJanitor for all your hard work.

You can play the game in your browser at https://mercury.com/haunted but there are some analytics running there, so if you'd prefer to just play the Deck you can download it at https://mercury.com/haunted/haunted.deck and check out my code!

Feel free to copy my room-navigating idea, I think it's generally applicable to a lot of dungeon-crawling style games.

If I end up writing a blog with more details I'll post it here.

Cheers,

Sam

Amazing! Thank you and great project really. I am a Haskell and Lua novice and am enjoying Lil

How do I insert/drag and drop an image and have it be full width? I just starting using Decker and regardless of image size my images are being resized, even 512 × 342 GIFs are resized when dragged+dropped. What am I missing? Thanks!

Your detective work led to a bug report, thank you so much! https://github.com/hajimehoshi/ebiten/issues/1163

Thanks! That's good advice. I think if I re-did this I would have made the questions more obvious (i.e. this question is about X point on the hexagon, this answer implies Y about the position), but I guess it's good that it's challenging for replay's sake. Thanks for playing :-)

(1 edit)

Thanks! Someone else mentioned this and I have no idea what's up...apparently if you play in fullscreen (press f) it fixes it though?

Edit: Also if you're testing this out for me, could you also see if the bug still happens after pressing "s" to change the window size to be smaller? The game starts scaled up by default to support larger resolutions, which could be causing this.

I haven't beaten it yet (on level 9) but I love the concept and it looks really clean. Also - if you go 17 degrees left on level 9 you get a cool loop. :-)

It's great! Nice game concept and without checking the controls pressing shift to move faster made perfect sense to me.

Here are a few that I'm not going to use (varying levels of "good"):

  • Fire tender simulator (cooking, baking, smithing, glass blowing)
  • Keeping things cold simulator (keeping beer cold for a party, cooling ice cream)
  • Cold/hot climate survival simulator
  • College (student/teacher) simulator
  • Diploma forgery simulator
  • Bridge simulator (but only triangles with fixed angles)
  • Ramp building simulator (you choose angles)
  • Inbreeding simulator (for avoiding inbreeding, degrees of separation / consanguinity)
  • Scolding simulator (giving someone "the third degree")

If you end up using one post the link here so I can check it out!