Hi, no problem! To answer your question: before optimization, the game couldn’t even reach 60 FPS—it had very poor performance. After optimizing, it’s still probably not hitting 60 FPS, but I think it’s pretty close. I didn’t measure it precisely, though.
In my opinion, there’s not much more room to improve performance through shaders without compromising their quality. I’ve already reduced values like effects.glow.min_luma, glow.strength, etc. The biggest performance gain came from rendering at a much lower resolution. However, rendering below 20% resolution would make it look bad, so I think I’ve found a good balance.
The game is now much more playable with all shaders enabled on phones. Feel free to test it yourself and let me know your thoughts!