Hey!
It doesn't look as nice without the glow shader, but at least it runs very fast.
I need to dig deeper to see if there's any OpenGL ES shader that can achieve a soft light effect efficiently. Maybe combining it with scanlines and CRT effects in a single shader could make it look closer to the desktop version.
If I find a good optimization, I'll let you know, your port might benefit from it too. Likewise, if you discover anything useful for implementing an optimized glow (soft light) shader, please share it.
Also, with the version I uploaded today, resolution handling on mobile devices is much better now, taking High DPI into account, that might be useful for you as well.
Cheers.