I don't really get people complaining about things. It's a free game still in alpha, on an unstable test build. Yall need to relax.
I like all the new additions, makes late game less boring and the floppy disks are a nice change to having to write down hashcodes, SO much better! The new control scheme is much more intuitive. It's starting to feel like a more polished game. It's gone from pre-alpha to alpha so big changes are expected, and I'm sure they'll be tweaked and changed with time.
Haven't gotten too into it, but exploring all the new stuff is really cool. The signal pinging is more involved which is cool. I felt like it was a little too basic. The generator mini game is cool too, I like that it's more involved than just "press button". That never really made sense to me.
They're developing more things to keep us busy and explore the map, which is great because as I said earlier, it will make the later days of the game less boring and routine. Once I get KerfurO I felt like I "beat" the game since I don't need to do a whole lot, so adding more to do in late game is really nice.
I just hope that it won't suffer from too much feature creep. I'm glad to see that they're still focusing on the main aspects of the game, because I became a bit worried when I saw all these other things being added and I was worried the focus would be lost, but it seems like it's still going in a good direction. Customizing the base and doing other "immersive sim" type stuff is really fun, but I don't want that to become the main focus of the game. I'm just glad they don't have the mentality that the dev of My Summer Car has. He just adds things in the game to artificially slow progression and make things more tedious, and eventually that game just turned into a masochism simulator, every action is like a lesson in tedium. I'm so glad this game isn't going that way.
I can only imagine what this game will be like once it enters Beta, and even the finished product. I genuinely hope it just keeps getting better.