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(+8)(-17)

I don't really get people complaining about things. It's a free game still in alpha, on an unstable test build. Yall need to relax.

I like all the new additions, makes late game less boring and the floppy disks are a nice change to having to write down hashcodes, SO much better! The new control scheme is much more intuitive. It's starting to feel like a more polished game. It's gone from pre-alpha to alpha so big changes are expected, and I'm sure they'll be tweaked and changed with time. 

Haven't gotten too into it, but exploring all the new stuff is really cool. The signal pinging is more involved which is cool. I felt like it was a little too basic. The generator mini game is cool too, I like that it's more involved than just "press button". That never really made sense to me.

They're developing more things to keep us busy and explore the map, which is great because as I said earlier, it will make the later days of the game less boring and routine. Once I get KerfurO I felt like I "beat" the game since I don't need to do a whole lot, so adding more to do in late game is really nice.

I just hope that it won't suffer from too much feature creep. I'm glad to see that they're still focusing on the main aspects of the game, because I became a bit worried when I saw all these other things being added and I was worried the focus would be lost, but it seems like it's still going in a good direction. Customizing the base and doing other "immersive sim" type stuff is really fun, but I don't want that to become the main focus of the game. I'm just glad they don't have the mentality that the dev of My Summer Car has. He just adds things in the game to artificially slow progression and make things more tedious, and eventually that game just turned into a masochism simulator, every action is like a lesson in tedium. I'm so glad this game isn't going that way.

I can only imagine what this game will be like once it enters Beta, and even the finished product. I genuinely hope it just keeps getting better.

(+16)(-3)

But if we don't criticize, how are we going to be sure the game's going to be even worth playing once it enters Beta?

(-12)

that's the thing, you don't HAVE to

(+5)

Toxic positivity is a massive plague on the games industry. It's okay to give constructive criticism. 

For instance... 3-5 drives is way too steep for the start of the game on the 'standard' difficulty. New players to the game will be put off because I guarantee most won't be able to swing that. I can barely do it and I've been playing the game since 0.7. 
If we wanted to have 3-5 drives on standard difficulty, maybe make it so that the random amount you need scales with time, or scales with how many upgrades you have. (For instance, 1-3 on day 1 with 0 upgrades, 2-4 on day 10 with some upgrades, 3-5 on day 20+, maybe with more weight towards the 5 once you have all the upgrades.) Having it just slam you with a 5 drive requirement on day 1 is sure to put people off. It put ME off, and I've loved this game up until this point. This isn't even mentioning the other balancing issues brought by the update.

Long story short, the game's just too hard now. There's too much shit complicating the game, and while each thing on its own would be a welcome addition, it all can add up to being a massive problem.  I've already had several scenarios on Week 1 where if I didn't know some of the secrets of the game (like the shower and toilet), I'd have been 100% fucked and unable to do my daily tasks due to RNG/stuff that was out of my knowledge or control.

(+1)(-6)

Well NOW that's constructive, what OP mention is all the negative criticism in that thread that honestly don't bring much to the table. Most people complain about controls when they are objectively better.
My point now, is that people should not feel obligated either to try to coerce devs into changing the game direction based on personal biases. Sure the game is in alpha, the 9.0 is a WIP, and feedback need to be given, but the current tone in that thread is VERY far from toxic positivity.

I don't know if you and others ever did worked on a game or a software, but negativity impact devs mental a LOT, and there are ways to communicate critiscism. And if you don't get that you'll never get your criticism heard and understood, as a dev, i'll die on that hill.

(+2)(-2)

yeah it's a test build for a reason the devs are actively seeking feedback (both positive *and* negative) and suggestions lol.  agree with the  other things you said though