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(+5)

Toxic positivity is a massive plague on the games industry. It's okay to give constructive criticism. 

For instance... 3-5 drives is way too steep for the start of the game on the 'standard' difficulty. New players to the game will be put off because I guarantee most won't be able to swing that. I can barely do it and I've been playing the game since 0.7. 
If we wanted to have 3-5 drives on standard difficulty, maybe make it so that the random amount you need scales with time, or scales with how many upgrades you have. (For instance, 1-3 on day 1 with 0 upgrades, 2-4 on day 10 with some upgrades, 3-5 on day 20+, maybe with more weight towards the 5 once you have all the upgrades.) Having it just slam you with a 5 drive requirement on day 1 is sure to put people off. It put ME off, and I've loved this game up until this point. This isn't even mentioning the other balancing issues brought by the update.

Long story short, the game's just too hard now. There's too much shit complicating the game, and while each thing on its own would be a welcome addition, it all can add up to being a massive problem.  I've already had several scenarios on Week 1 where if I didn't know some of the secrets of the game (like the shower and toilet), I'd have been 100% fucked and unable to do my daily tasks due to RNG/stuff that was out of my knowledge or control.

(+1)(-6)

Well NOW that's constructive, what OP mention is all the negative criticism in that thread that honestly don't bring much to the table. Most people complain about controls when they are objectively better.
My point now, is that people should not feel obligated either to try to coerce devs into changing the game direction based on personal biases. Sure the game is in alpha, the 9.0 is a WIP, and feedback need to be given, but the current tone in that thread is VERY far from toxic positivity.

I don't know if you and others ever did worked on a game or a software, but negativity impact devs mental a LOT, and there are ways to communicate critiscism. And if you don't get that you'll never get your criticism heard and understood, as a dev, i'll die on that hill.