Interesting idea! I think using games for personal reflection like this is a cool use of the medium. The art style did give a strong nostalgic feeling, and there were a lot of unique details that actually made me take notice of some of the stuff in my own desk space that I usually don't even acknowledge because I've gotten used to them being there. I guess it's only when we go through some sort of change that those things we've taken for granted are visible again. I wasn't sure if this was the case, but did all the items packed up in the box show up in the next space you moved to? I think I packed a lot of trash without really thinking about it 😅. Just from a technical standpoint, I know this is probably not on you and more on Unity, but it seems insane for a small game like this to need almost 600 MB of space, unzipped. Again though, I'm not familiar with the norms for Unity, so maybe that's just the overhead required, but perhaps there's some way to optimize it further? In any case, this was a chill and evocative game!
Viewing post in Funeral for my Desk jam comments
programmer here, thanks for stopping by and commenting ! really glad it made you reflect on your own things, that's very sweet :]
yep, a bunch of items appear later if you pack them, the frog plush even gets more wrecked ! regular trash and wrappers aren't on the list tho, the rooms just get progressively more messy regardless haha
for the size, i didn't even notice unzipped is that big yikes, i hope people didn't have trouble with it,,,,
unity does tend to bulk it up, especially if working in 3d, i did what i could on my end to lessen the load, but there's probably a bunch of model optimization that can be done in blender beforehand, and there's a lot of models
we're both pretty new to making games so we're still learning how to make everything operate smoothly, thanks for the feedback, we will definitely look into it for the future !