Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

I have a different opinion. I actually did a lot better without taking notes like this. When this jam began, I searched for tips on how to do successful in a game jam and one of the things was to take notes and plan your stuff. I did do that, especially for a state machine for my game. 

But I happen to waste a lot of time and not being productive whatsoever. Then I just winged it and thought of stuff on the fly. That's the type of person I am. I was able to think of ideas spontaneously and let it come naturally while doing the stuff  and I got a lot of work done that way, instead of planning and forcefully trying to think. 

Just want to mention this so people alike can read.

If you wanna check my submission, then here: https://sreenington.itch.io/bba


(I tend to rush with my notes so I generally have a bad hand writing :p)

My notes are also only like “idea kickoff”... 

I like the pen and paper as I can think somewhere on the coffee or so... And comp can be a disruption sometimes...

That diagram is very similar to a State Transition Diagram.

For larger projects, I like to plan my games out with these diagram, class diagrams, sequence diagrams etc. But for this jam, I didn't plan as much.

Yeah, it's cause it is. Later, I threw it away and a mental diagram was good enough.