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(+1)

Congrats on the first game!

I think developing a Web Based game is super helpful in a game jam setting.


While I do love the concept of the game and the atmosphere you created there's a lot of things that need some clarity...

Not sure when I'm interacting with something, like I could use the generators to recharge. I want some sound to play when I used it. Maybe even a highlight on the objects? 

I would maybe also like a health bar for myself and maybe the enemies. 

The regular walk felt very slow and the sprint felt more like speed walking.


Not sure if hiding actually does anything or I'm not patient enough. Seems like the enemies still where just camping my spot lol. 

Level design was ok but I was not sure what I was supposed to be doing the whole time... although you did give some clues i.e " I need a pickaxe first" etc. 


The use of the flashlight was pretty interesting as I get scared by the random zombie miners(?)

Again sorry to be nitpicky about a lot of things but i do see a lot of potential in this game... I'm sure if you had more time you could really polish this idea and expand on it. 

(+1)

Thank you! I figured the game was small enough to be played through a browser, instead of needing to download it.

I should have prioritized the clarity for what the items and how they are used. In hind sight, there were so many different ways I could have made it clear when the generators are being used, mainly with sound, like you suggested.

Health bars were something I considered, but I actually prefer to not have them visible, as they kinda ruin immersion. Perhaps a simple visual screen effect would be smart to add.

I made the player move a bit slower because it's a part of the story about the miner that I didn't manage to tell in this jam. It will make more sense when I implement the full story.

Hiding can definitely feel broken at times, and it's mainly due to the enemy AI being programmed a bit poorly. When it stops chasing it will begin to wander for 15 seconds, but it usually doesn't go very far from that spot. Also, if you don't get a good distance from them before hiding, they will be able to kill you in the minecart. This is actually a bug, but it makes the enemies a bit more clever, so I kept it.

In the beginning area, it tells you the objective when you approach the rocks, though I realized that it can be easily missed by just not going near them.

I'm glad you liked the light mechanic! And sure, they are more or less zombie miners.

And no need to be sorry, the more shortcomings and issues that get pointed out, the better for the future of this game, which I will be continuing! Thank you for such a thorough review!