Okay, here is a breakdown of what works with RMK (shorthand for RPGMaker):
- Hero Printer - Fully compatible, one of the sheets generated is especifically tailored for RMK MV/MZ;
- Battle Kits:
- VFX - Both Battle Kits I and II have adapted sheets meant for usage with RMK;
- BG - Similar to the VFX, there are adapted files on both kits meant for usage with RMK;
- Animated Battlers: Battle Kit I has 1x and 2x versions of the characters adapted for usage with RMK, Battle Kit II is going through the same process and will be updated. If you want to keep the cohesiveness of the graphics, I recommend using the 2x version of the files;
- Weapons: Battle Kit I has versions of the weapons adapted for usage with RMK, Battle Kit II is going through the same process and will be updated. Same as above regarding cohesiveness;
- Tilesets - Will work on overhauls - starting with the newest tilesets I am currently working on - to add 48x48 of the tilesets, which works with RMK out of the box;
- FV Battlers - Works with RMK out of the box;
EDIT: After your comment I noticed that both Battle Kits were missing a few files for RMK. Just fixed that and am now working on adapting the sv-enemies and sv-actors for the Battle Kit II fully work as an RMK asset pack.