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(2 edits)

Okay, here is a breakdown of what works with RMK (shorthand for RPGMaker):

  • Hero Printer - Fully compatible, one of the sheets generated is especifically tailored for RMK MV/MZ;
  • Battle Kits:
    • VFX - Both Battle Kits I and II have adapted sheets meant for usage with RMK;
    • BG - Similar to the VFX, there are adapted files on both kits meant for usage with RMK;
    • Animated Battlers: Battle Kit I has 1x and 2x versions of the characters adapted for usage with RMK, Battle Kit II is going through the same process and will be updated. If you want to keep the cohesiveness of the graphics, I recommend using the 2x version of the files;
    • Weapons: Battle Kit I has versions of the weapons adapted for usage with RMK, Battle Kit II is going through the same process and will be updated. Same as above regarding cohesiveness;
  • Tilesets - Will work on overhauls - starting with the newest tilesets I am currently working on - to add 48x48 of the tilesets, which works with RMK out of the box;
  • FV Battlers - Works with RMK out of the box;

EDIT: After your comment I noticed that both Battle Kits were missing a few files for RMK. Just fixed that and am now working on adapting the sv-enemies and sv-actors for the Battle Kit II fully work as an RMK asset pack.

(+1)

Ohh thats great, could you please let me know when we get tilesets compatible? I'll buy everything once tilesets exist, and thanks for the reply!

The tileset is the tricky one, because I would need proper time to rework them, that is why I want to start some new tilesets - to stay in theme with the scenes depicted on the Battle Kit II - in order to jumpstart the overhaul. So, I can’t give you a clear timetable for this one in particular :( one alternative - as I suggested in a different post - is to use custom scripts on MV for loading anything that ain’t 48x48 tilesets. MZ already let you use 32x32 tilesets without need for custom scripts, all you have to do is change the settings under the System 2 tab.

(+1)

Alright sounds good, please let me know when the Battle Kit 2 is done, I can wait on the tilesets no problem, but as soon as your Battle Kit2 is done I'll get everything.

Thanks for the quick reply and congrats on the artstyle is really good, very few packs have this quality of sprite animation for characters

Will do, mate!

And thank you, once again. I do my best to keep the quality as good as possible while staying true to my style, keeping everything cohesive :) it is always great when someone recognizes that!

Just updated the Battle Kit II with RMK compatible sprites - sv-actors, sv-enemies and enemies. :)

(+1)

Awesome man! Thank you very much! I got all your stuff a couple of weeks ago to start working on my game so this is great news since I'm starting with the enemies!