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(+1)

Here’s how it looks for me in browser — usually in pixel art games I expect every pixel to have clean borders, but here it feels kinda soft/blurry. It jumps into my eye and I already imagine my pixel art friend scolding me for not noticing it 😅
In Unity I sometimes get same thing when sprite filtering or compression is enabled. I always need to manually turn off all the default stuff for pixel art

Thanks! Godot also has the same settings, so I’ll have a look to see if they’re enabled.