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CH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #9 | 4.350 | 4.350 |
| Aesthetics | #25 | 4.250 | 4.250 |
| Overall | #26 | 3.883 | 3.883 |
| Gameplay | #50 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
Sign inside your head...
Limitations
Decoder - Loop room puzzle
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Comments
Nice story! nice footage. It felt like I was playing a game and watching a polished indie movie at the same time!
The storytelling is so good, it's like watching a movie.
it's felt so grounded and real and gritty, a little bit hard to grasp in the pixel art part, so raw!
I'm usually not moved or disturbed easily. This game, however, made me feel a weight on my chest and uneasy throughout. Your experience with film and writing truly shone in the aspect where I've experienced some similar abstract storytelling media, but the pacing of this was perfect. It left no room for excess scenes, purely intrigue.
I also commend the sound design as an aspiring sound designer myself. My favorite has got to be one during the looping hallway scene. I also loved the Silent Hill-esque poem style hint there. Some scenes contained screams, which I think it was you screaming; they were haunting. You did a great job with the delivery.
Visuals were perfect. I thought many moments were clever, and you were very creative in the simplicity, which must've been a necessity given the one-week time limitation. Would love to know how you got the high contrast, grainy look.
Overall, my current favorite from this jam, with 2 minor critiques.
1. It was still readable, but a textbox would've helped more when it's white on white.
2. Having a bit of a hard time understanding what you meant by "Sign inside your head" for theme correlation. Do you mean "sign" as in symptoms? As to how, when the voices come, they're usually signs of bad things?
I love trinkets, so I really appreciated the mini posters you were handing out. I look forward to more of your work in the future. This game had an emotional impact even more than I expected it to. I intentionally tried to zone out during your presentation at the afterparty to experience the story in a quiet environment. Worth.
Absolute cinema, how did you achieve this Aesthetics in just 7 days jam, so cool! > v<
Its footage is amazing ( Did you guys did that by yourselves ? ). I wish there were more gameplay tho :).
I'm Mic Goodman(Gamelast) Game Director and Do everything in Live Action Cutscene Thank you for the comment.
Content Warning
This game contains depictions of epilepsy footage, violence, suicide and shooting spree If you find these themes distressing, we strongly advise against playing.