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I'm usually not moved or disturbed easily. This game, however, made me feel a weight on my chest and uneasy throughout. Your experience with film and writing truly shone in the aspect where I've experienced some similar abstract storytelling media, but the pacing of this was perfect. It left no room for excess scenes, purely intrigue.

I also commend the sound design as an aspiring sound designer myself. My favorite has got to be one during the looping hallway scene. I also loved the Silent Hill-esque poem style hint there. Some scenes contained screams, which I think it was you screaming; they were haunting. You did a great job with the delivery.

Visuals were perfect. I thought many moments were clever, and you were very creative in the simplicity, which must've been a necessity given the one-week time limitation. Would love to know how you got the high contrast, grainy look.

Overall, my current favorite from this jam, with 2 minor critiques.

1. It was still readable, but a textbox would've helped more when it's white on white.

2. Having a bit of a hard time understanding what you meant by "Sign inside your head" for theme correlation. Do you mean "sign" as in symptoms? As to how, when the voices come, they're usually signs of bad things?

I love trinkets, so I really appreciated the mini posters you were handing out. I look forward to more of your work in the future. This game had an emotional impact even more than I expected it to. I intentionally tried to zone out during your presentation at the afterparty to experience the story in a quiet environment. Worth.