Fun game. It's a really different combination of genres and I'm excited to see where else this goes!
I feel like it's missing a way to dodge the attacks. Otherwise the combat is purely about getting in as many shots in per second. As it stands, it seems like the main way to progress is to grind through many play-throughs and there is not a way to get through on the first few tries through skill alone since getting hit is inevitable. From a rogue-lite I would prefer to have some pure-skill path through. (Maybe I am missing something in how it can be played though?)