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andrewferr

6
Posts
2
Following
A member registered Apr 03, 2023

Recent community posts

Ah nice!! Thanks for explaining. Maybe I missed that explanation in the initial text of the game.

So there is a way to avoid attacks? How do you actually attempt to do that? I thought in combat I could only aim but not also move the character? Or is it that I can cause flinching with shots (I couldn't tell if shots made things flinch)?

Fun game. It's a really different combination of genres and I'm excited to see where else this goes!


I feel like it's missing a way to dodge the attacks. Otherwise the combat is purely about getting in as many shots in per second. As it stands, it seems like the main way to progress is to grind through many play-throughs and there is not a way to get through on the first few tries through skill alone since getting hit is inevitable. From a rogue-lite I would prefer to have some pure-skill path through. (Maybe I am missing something in how it can be played though?)

finished the demo. So excited for the full version!! This is really unique. I followed and I hope I’ll get notified when the full release is out.

I'm stuck in Thane's castle with the looping room where wind comes out of the doorways and you can also get to a room with the same number of doors but no wind. How do  I get past this? I need someone to write a walkthrough.

I think I still have this issue. I start out in what seems to be a train and it takes quite a while for some text to appear. Then after I click through the text I see a street with no characters and if I randomly press some buttons I seem to be able to switch between similar scenes with open and closed doors.