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Streaming Alive!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment (Best Game) | #43 | 3.804 | 3.804 |
| Sound Design | #116 | 3.457 | 3.457 |
| Creativity | #170 | 3.565 | 3.565 |
| Aesthetics | #221 | 3.674 | 3.674 |
| Story | #322 | 2.348 | 2.348 |
| Horror | #655 | 1.630 | 1.630 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
This one is really good. I like boomer shooters and this one was really engaging to play. It had me focused start to finish. This would make a great streaming game if you guys want to develop that part of it.
I found having to backtrack and recomplete objectives multiple times a bit annoying. Particularly on the last door, since I realised I didn't have all the keys I needed and had to kill enough enemies to open the door again. But room to room, the gameplay feels really good.
I had an issue where crouch jumping on the web build caused the game tab to close. I stopped this from happening by using the downloaded version. The downloaded version is pretty good, but it doesn't run as well as the web version for me and the mouse sensitivity is a bit higher.
Good visuals overall. Very creative with the powerups/voting system. Nice enemy designs. The sound design was also good. I liked the music and the catchy voice lines.
Great work overall.
The game concept is fun. It's kind of like a lighthearted Hunger Games! The platforms and map feel a bit small compared to the movement speed, but I can't say for sure since I haven't played many games like this. It was an enjoyable game!
Thank you very much! Yes you ar right, we have to map some other levels with more verticality and bigger
Really fun concept! The whole “live-streamed survival show” idea is super creative and feels surprisingly believable in its chaos. I loved how the crowd reactions and streamer voice lines tied into the gameplay... it adds this weird layer of pressure that totally sells the theme.
The mix of 2D and 3D visuals works great, and the soundtrack keeps the energy up throughout. I did run into the “falling through the map” issue once, but aside from that, it played smoothly. Would love to see this idea expanded with more weapons or mechanics around keeping the audience hype up... there’s a ton of potential here. Awesome work!
Woaaa thank you veeery much, it's very kind and we appreciate your comment! We are happy that you loved our game. 💖