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eevx

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A member registered Feb 16, 2025 · View creator page →

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Really fun concept! The whole “live-streamed survival show” idea is super creative and feels surprisingly believable in its chaos. I loved how the crowd reactions and streamer voice lines tied into the gameplay... it adds this weird layer of pressure that totally sells the theme.

The mix of 2D and 3D visuals works great, and the soundtrack keeps the energy up throughout. I did run into the “falling through the map” issue once, but aside from that, it played smoothly. Would love to see this idea expanded with more weapons or mechanics around keeping the audience hype up... there’s a ton of potential here. Awesome work!

Wow, this was incredible. I got completely absorbed from the start ... the atmosphere is so thick and eerie, it honestly gave me chills. The phone calls, the weird little moments of silence, the whispers... it all felt straight out of a dream (or a nightmare). The surreal tone and the slow pacing were perfectly handled.

I did hit a soft lock once after the generator part, but it didn’t take away from how much I loved this. The visuals, the sound design, the notebook ... everything just clicked. I’d 100% play a longer version if you ever expand it. Amazing work!

Thank you so much ! Glad you enjoyed it!

Thank you for playing the game ! And yeah the game doesn't much rating to the point I think we will get penalty.

Thank you for playing ! Idk how you found that cool, but it was meant be spooky and weird in a way.

Thank you so much! I'm really glad you enjoyed it ! Yeah, there are some weird glitches happening sometimes with character event appearances in this build , we already have fixed this issue but didn't know we could update the game the following days, oops! 

😂😂

This was honestly great. The visuals are super striking , everything looks messy and surreal in the best way. It took me a bit to figure out the inventory thing, but once I got it, it felt really satisfying. The writing’s weird and cryptic but it fits the mood perfectly, and by the end it all kind of hits you. Short, strange, and really well done. Loved it.

The pixel art-style is so nice,  and I would pressume you were out of time to put a bgm  regrettably, that would have really improved the overall ambience. The ending was a little too early perhaps.

I like all the unique interactions you can make in this game, even all the four chairs at the start have different dialogues. It also gets good as I progressed through the game. Every element is carefully well-thought of and delivered. Excellent job , love this game.

It was a nice take on the concept of illegal organ trafficking, The gameplay is nice but I would have preferred things to be more snappy. I like the direction where you started to use Abstract words instead of the organ names, it made the player think more.

Ok this was more of a full release game rather than a jam game. The ambience and the atmosphere was definitely up there for a horror game. Though, there was some ludo narrative dissonance for the character voice acting, the bg music and sfx were good and fitting. I played the game 2 times, got blinded by the filter and died to a ghost. Two suggestions is that there is a bug if you push a locked door and come back the door opens for you. The maze game was pretty though, I would have preferred a WASD control there. But anyways kudos, this is a Great Game !

It was so  funny ! The art-style was also very polished . Good job.

The atmosphere was really scarry, I thought I would get jumpscared anytime soon, but thankfully it didn't. Lack of instructions was a great choice and gave the player an incentive to look for something and created fear by the overall ambience of the environment.

The graphics are really cool like those old sega games. Though, I would have preferred mouse steering, I managed to beat the other racer.

It was mentioned in the jam page that it will be held @IIT Guwahati, prior arrangements would have been appreciated. But, You make a fair point.  I tried to make separate categories for everyone but according to itch.io policy, one cannot change/add/remove ranking categories after jam submissions were over, which was a part that we overlooked and we sincerely apologise. Left were the 3 categories for us to judge, now it wouldn’t have been fair for those people who travelled long distances to visit our campus and see different results from Round 2. So, we decided it to settle on giving priority ‘rankings’ . 

PS: Priority rankings were given to those teams who visiting campus for showcase.

The wait is finally over. Now , everyone can see their rankings on their itch page. We apologize for the delay as all entries were manually ranked and we had limited work capacity to go through all of the games ! A point to be noted here : Only those games are rated which filled the mandatory form. For any other question feel free to ask in the community. Thank you!

All the effects (shoot, rewind) are really snappy and well done. Superb puzzles, and the artwork is quite nice. Even though its a jam game, but the difficulty spike is a bit steep, and the number of mechanics introduced without tutorials took some trial and error to figure out - in general I think there were just too many variables (where will I respawn after looping, where will the enemy clones respawn, which direction will they move, etc) to really strategize and puzzle solve, and I just ended up solving the hard room a bit on accident. That said, all the mechanics (other than the pufferfish) have great synergy and I can easily imagine this being a full puzzle platformer. There really should be a button to cancel your shoot if you accidentally start aiming, and the platforming is a bit too precise for a puzzle game.

Nice concept and art. You could've improved if gave a feedback of enemy deaths by giving it more fx. What it lacks now is just some juice and sfx.

I thought I could complete the game but the final level was truly something., maybe you can try also giving the player power up after each loop instead of just giving it to  celestial body Nibaru. But one thing I can say that I had fun though.

Most of myl oops I try to did after buying a course weren't getting registered. Maybe i am bad at drawing😭. One suggestion is make the drawing in the course a little simpler if drawing recognition is a problem, it would be simpler for the player. Anyways, Great Game, and the soundtrack was awesome !

best thing I saw in this jam!!!!!!!!!!!!!!!!!!!!!!!! love cute cowboy dancing!! bosca ceoil who

Feels like Sonic if he flied. Hoping if you could do something about the fog, it looks out of place

A really good implemented population and resource management game. I also had some of these ideas when ideating for gmtk. It's really cool to see this actually happen.  Even though I my population died couple of times.

I can already see this as the GMTK winner category. The art and the overall game design is soo good , it's insane.

This game is so much fun to play !! Also whoever made the sound for this game deserves a raise!

The art is so good , it's insane. Overall Great Narative,  I also liked the funny humor in between , especially the notifications on the smartphone. Definitely on my collection now !

A leaderboard system would be a good future addition. It was so fun to play. After playing so many bad bullet hell games , I finally found a good one.

Why It's always these  type of games of games I spent hours frustating upon. But, once one gets the "hang" of swinging ,  you get score high scores. I found the armlength powerup the best one among the four. Anyways, the game had me so invested and was so fun for just a single mechanic.

The Audio was so good , I sat just listening to the music and not playing the game :>  The animations were super cute :>  And the Loopini though, lol. Gameplay felt a bit complicated after some time though.

This is really clever. I had to spend a lot of time to figure out what's happening though maybe more hints would have been aprreciated or maybe i'm just dumb. 

The audio was so good. But I quickly found the controls so annoyING , I think it was intended lol. Great Game though!

If only there was a breaking system for the rockets, It would have been more satisfying to control the rocket that way. One can always avoid destruction by just going slow. But yk, that's now fun come on.

Absolutely loved this game , it was so fun to play. How does make this game in 4 days though I wonder.

Also the audio is so jsfxr coded lol

I really love the mechanic. The puzzles were spot on and fun. Great Job ! Our game has a similar mechanic like this lol.

I fell through the world boundary somehow. lol . Amazing artwork and color combinations though.

Glad you liked it !

I am kind of a newbie at sound design 😓i tried to beat match the moves, maybe it was not a good idea.