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eevx

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A member registered Feb 16, 2025 · View creator page →

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It was mentioned in the jam page that it will be held @IIT Guwahati, prior arrangements would have been appreciated. But, You make a fair point.  I tried to make separate categories for everyone but according to itch.io policy, one cannot change/add/remove ranking categories after jam submissions were over, which was a part that we overlooked and we sincerely apologise. Left were the 3 categories for us to judge, now it wouldn’t have been fair for those people who travelled long distances to visit our campus and see different results from Round 2. So, we decided it to settle on giving priority ‘rankings’ . 

PS: Priority rankings were given to those teams who visiting campus for showcase.

The wait is finally over. Now , everyone can see their rankings on their itch page. We apologize for the delay as all entries were manually ranked and we had limited work capacity to go through all of the games ! A point to be noted here : Only those games are rated which filled the mandatory form. For any other question feel free to ask in the community. Thank you!

All the effects (shoot, rewind) are really snappy and well done. Superb puzzles, and the artwork is quite nice. Even though its a jam game, but the difficulty spike is a bit steep, and the number of mechanics introduced without tutorials took some trial and error to figure out - in general I think there were just too many variables (where will I respawn after looping, where will the enemy clones respawn, which direction will they move, etc) to really strategize and puzzle solve, and I just ended up solving the hard room a bit on accident. That said, all the mechanics (other than the pufferfish) have great synergy and I can easily imagine this being a full puzzle platformer. There really should be a button to cancel your shoot if you accidentally start aiming, and the platforming is a bit too precise for a puzzle game.

Nice concept and art. You could've improved if gave a feedback of enemy deaths by giving it more fx. What it lacks now is just some juice and sfx.

I thought I could complete the game but the final level was truly something., maybe you can try also giving the player power up after each loop instead of just giving it to  celestial body Nibaru. But one thing I can say that I had fun though.

Most of myl oops I try to did after buying a course weren't getting registered. Maybe i am bad at drawing😭. One suggestion is make the drawing in the course a little simpler if drawing recognition is a problem, it would be simpler for the player. Anyways, Great Game, and the soundtrack was awesome !

best thing I saw in this jam!!!!!!!!!!!!!!!!!!!!!!!! love cute cowboy dancing!! bosca ceoil who

Feels like Sonic if he flied. Hoping if you could do something about the fog, it looks out of place

A really good implemented population and resource management game. I also had some of these ideas when ideating for gmtk. It's really cool to see this actually happen.  Even though I my population died couple of times.

I can already see this as the GMTK winner category. The art and the overall game design is soo good , it's insane.

This game is so much fun to play !! Also whoever made the sound for this game deserves a raise!

The art is so good , it's insane. Overall Great Narative,  I also liked the funny humor in between , especially the notifications on the smartphone. Definitely on my collection now !

A leaderboard system would be a good future addition. It was so fun to play. After playing so many bad bullet hell games , I finally found a good one.

Why It's always these  type of games of games I spent hours frustating upon. But, once one gets the "hang" of swinging ,  you get score high scores. I found the armlength powerup the best one among the four. Anyways, the game had me so invested and was so fun for just a single mechanic.

The Audio was so good , I sat just listening to the music and not playing the game :>  The animations were super cute :>  And the Loopini though, lol. Gameplay felt a bit complicated after some time though.

This is really clever. I had to spend a lot of time to figure out what's happening though maybe more hints would have been aprreciated or maybe i'm just dumb. 

The audio was so good. But I quickly found the controls so annoyING , I think it was intended lol. Great Game though!

If only there was a breaking system for the rockets, It would have been more satisfying to control the rocket that way. One can always avoid destruction by just going slow. But yk, that's now fun come on.

Absolutely loved this game , it was so fun to play. How does make this game in 4 days though I wonder.

Also the audio is so jsfxr coded lol

I really love the mechanic. The puzzles were spot on and fun. Great Job ! Our game has a similar mechanic like this lol.

I fell through the world boundary somehow. lol . Amazing artwork and color combinations though.

Glad you liked it !

I am kind of a newbie at sound design 😓i tried to beat match the moves, maybe it was not a good idea.

Glad you enjoyed it !

Thanks !

Yeah, swapping the levels 1 and 2 would have made the trick of communicating the mechanics to the player. But we were kinda last minute. Glad you enjoyed it though!

Cool concept ! But unfortunately i couldn't solve the Actions in the present doesn't affect the past level. I think it's a skill issue on my part. The sfx was so cool when I was switching levels , Music was also very soothing. Great Job! 

Amazing concept ! Didn't thought the loop mechanic could be implemented like this. So much fun to play!

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PEAK GAME!!!!!! well done with the mechanics, the tutorial was funny!

here is mine https://eevx.itch.io/stuarted. i will be checking out yours too.

How is this a jam game? The idea being so creative. And as others were saying, the UI was really impressive as everything was so snappy and satisfactory. Really enjoyed this game!

Thank you.

its fine... we will try to improve