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(+2)

Heads up to anyone trying to load the game on Firefox. It wouldn't work for me but switching to Chrome solved the issue!

The game idea for this was super intriguing to me! A light breadcrumb trail is such a cool concept that works so well for a horror genre.  The upgrade system to make it farther and farther is also a really interesting mechanic. I can really see this being a solid premise for a full feature game. 

Unfortunately I had quite a bit of lag and a few visual bugs (pink textures). I see that it was targeted for windows so I understand that's probably just a WebGL issue. 

The enemies did not seem to hurt or hunt be down which I was expecting them to do. Again this could be a WebGL bug but adding in that extra scare factor would add a lot to the routing in my opinion.

Bugs aside it looked very nice and the dark lighting really fit the mood! Great work! Would love to try it on the Windows build once the jam is over.

(+1)

I really wish I’d had more time to iterate on the WebGL bugs, for the ennemies etc
After the voting period I’ll release a more stable Windows version :) :) :) 

Thanks for the feedback and for the time to try the game!<3