TY for testing et playing the game : )
Procaillass
Creator of
Recent community posts
Thanks for your comment! It’s true that there’s a bit of inconsistency across the UI, and assets. I tried to stick to a consistent color palette, but I agree with you on the overall look.
Thanks for giving it a try even if it’s not really your thing! I’ll definitely keep that in mind for next time :)
Thanks for the test and your comment! I’m glad it made you enjoy it a bit ^^ For the music, there are actually four tracks built around the same main theme during gameplay, one more for the game over that’s more tense, and a calmer ambient one for the menu, still within that same space opera pirate vibe, all sharing the same melodic thread. Thanks for noticing that track and watch out for the kraken!
I had a lot of fun playing it, especially when you get the giant boomerang so big that you can’t even see it anymore, but everything works really well!
After a while, there’s a bit of imbalance on all the stats, but that’s totally understandable for a 3 day project, it’s really solid work. I also really liked the strong art direction with the pixel art style, it works really well.
Very, very good !
Piraaaates !! Yes, I deliberately chose a very small scope to make sure I could deliver something. There simply wasn’t enough time to start working on level design with enemy waves and all that, so I kept it as a pure progressive asteroid experience, with the kraken being a bit hidden and more implied than fully present. I’m not really sure about the game’s balance but I think that’s normal.
I think adding a few bonus shooting pattern variations could make it even better :)
Thanks again for the test and your feedback! <3
It really means a lot to read a message like yours, it feels like a true reward for all the effort we put in and we’re especially happy that someone from the industry recognizes the work done in such a short amount of time
It’s definitely worth releasing a PC version that runs better. On the WebGL build the loading time for scene 2 is way too long and I’m afraid most players won’t wait that far to test it.
But yes, for a game jam project we can really be proud of ourselves, we worked hard and it paid off!
Thanks again for your kind and positive message <3


