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Procaillass

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A member registered Feb 27, 2024 · View creator page →

Creator of

Recent community posts

TY for testing et playing the game : )

Thanks for your comment! It’s true that there’s a bit of inconsistency across the UI, and assets. I tried to stick to a consistent color palette, but I agree with you on the overall look.

Thanks for giving it a try even if it’s not really your thing! I’ll definitely keep that in mind for next time :)

Thanks for the test and your comment! I’m glad it made you enjoy it a bit ^^ For the music, there are actually four tracks built around the same main theme during gameplay, one more for the game over that’s more tense, and a calmer ambient one for the menu, still within that same space opera pirate vibe, all sharing the same melodic thread. Thanks for noticing that track and watch out for the kraken!

You should really be proud of what you achieved in such a short amount of time, it’s seriously impressive. Pulling off something this clean and complete that fast is no small feat at all. gg

Alright, it took me a bit of time to understand the mode switch for shooting :D The concept is cool, you really feel the vastness and how small you are in your capsule, having to defend yourself. I really enjoyed the experience. Great work ^^ !

Great concept! It takes a bit of thinking to get into the search mechanic, but then you start getting faster and finding things more quickly, until you overdo it and end up getting kicked out :D Really fun and good clean work !

There’s clearly been a lot of work put into this game. I find the concept really interesting, even though I’m not usually a fan of puzzles or riddles, I still got into it. It’s well introduced and there’s a strong sense of immersion in the theme. Great job on the game!

I had a lot of fun playing it, especially when you get the giant boomerang so big that you can’t even see it anymore, but everything works really well!

After a while, there’s a bit of imbalance on all the stats, but that’s totally understandable for a 3 day project, it’s really solid work. I also really liked the strong art direction with the pixel art style, it works really well.

Very, very good !

It was really great, especially how accessible and easy to understand it is for someone who isn’t used to platformers. It’s very well designed and structured! I really liked the little tricks needed to get through the levels; everything felt well laid out and you always knew where to go, Bravo!

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TY =D

Really fun to play, actually reminded me a bit of those claw machines you use to grab plush toys in arcades. It’s really cool to “go fishing” with the machine! Very well done !!

Really fun to play, actually reminded me a bit of those claw machines you use to grab plush toys in arcades. It’s really cool to “go fishing” with the machine! Very well done !!

Piraaaates !! Yes, I deliberately chose a very small scope to make sure I could deliver something. There simply wasn’t enough time to start working on level design with enemy waves and all that, so I kept it as a pure progressive asteroid experience, with the kraken being a bit hidden and more implied than fully present. I’m not really sure about the game’s balance but I think that’s normal.

I think adding a few bonus shooting pattern variations could make it even better :)

Thanks again for the test and your feedback! <3

TY very much ! great to see a comment like this :) TY for testing, Hope to see you on the next jam

TY for the comment <3 Yes i worked fullday to get this :) ^_^

GG for the score, Thanks for the comment and for testing 

The best comment we can have ^^ TY very much <3

TY for your comment ! 
i'm very happy to see that you go on level 5 "Impossible" haha ! Yes we had some hard time to tweak the difficulties and the spawn ^^ TY again for testing the game

TY for the comment ! I was having trouble on the last day and i spend 7hours on a webgl build bug :(
But we have only one mechanics, that's why i had time to polish a little the only interaction ^^
Thanks for testing ! <3 

Thanks !! 
It runs on mobile, but its better on pc, hard to make a fully responsive game in this kind of time ^^
Thanks for trying :)

TY for your comment !! <3 yeah not enought time to really tweak the generation T_T its so fast a jam

I really wish I’d had more time to iterate on the WebGL bugs, for the ennemies etc
After the voting period I’ll release a more stable Windows version :) :) :) 

Thanks for the feedback and for the time to try the game!<3

It really means a lot to read a message like yours, it feels like a true reward for all the effort we put in and we’re especially happy that someone from the industry recognizes the work done in such a short amount of time

It’s definitely worth releasing a PC version that runs better. On the WebGL build the loading time for scene 2 is way too long and I’m afraid most players won’t wait that far to test it.

But yes, for a game jam project we can really be proud of ourselves, we worked hard and it paid off!

Thanks again for your kind and positive message <3

Excellent