Thanks for playing Shrimp! I'm sure Ian could go into more depth about the details of why the hands get funky and the lockbox buttons. Originally, the lockbox was very different and there were some other steps involved with a small cupboard that is visible off to the side in the banker scene. Inside that cupboard was a very different safe lockbox but there just wasn't enough time to get all that working, so Ian swooped in and made the current lockbox which he made and got working in just a couple of hours?! Crazy!
An after thought after playing it through we should have mapped the dialogue skip to the primary button but we weren't about to go and rebuild the game with a fix in the last few hours with the chance of breaking something for the jam.
The only 3D assets used are the chair asset, character model and Hurricane hands. Then under the hood only Salsa Lipsync for the character speaking. Everything else was bespoke, created by Ian the Shader Master! And all the environments and objects were modeled by me in Blender. The fancy subtitles and voice/story system was all Beard