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A jam submission

Young DisaffectsView game page

Giant Beetles, Terrifying Cults, Adorable Characters, this energetic fireteam must survive the new world!
Submitted by FeverDev (@FeverNyx)
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Young Disaffects's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Score#7n/an/a
Creativity#133.2123.800
Soundtrack/Sound Design#132.7043.200
Story and Writing#152.3662.800
Overall#152.5693.040
Overall Horror#162.3662.800
Gameplay#172.1972.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Challenge(s) did you add to your game? If none, simple enter NA
Redemption

Are there any sensitive topics/trigger warnings that players should be aware of?
There were to be topics of torture, potentially, not present in the game right now.
In the current game there is nothing but darkness.

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Comments

Submitted(+1)

I am so curious at the Eldridge implications and world building of this universe! The aesthetic was super cute, loved all the character designs and the dramatic lighting and palette of the rooms. I agree with KV that I wish there was an option for disabling head bobbing. It's clearly not done but I think jams are a great place for putting out a demo to get some feedback and have a stronger footing to step off of from there. Really cool! 

Submitted(+1)

Here are my thoughts on the game:

There needs to be an options menu for adjusting sound volume. The intro was very loud.

I liked how animated the intro speeches were, with characters moving in the background and the camera moving a little to make things a bit more immersive, but the story went clear over my head.

The shaky first person movement camera was OK by me, but I think having an option to turn the shake off would be a good QoL touch for some people.

When the prompt appears to press E to show the map, I kept trying to press E but nothing happened. I then tried stepping forward and it worked. The prompt should appear at the moment the player should press the key, not before.

It's unfortunate the main gameplay was unfinished, it seemed like you might have had a unique take on the squad-based tactics genre where you command your allies to defend you as you move through the level.

Maybe this was just one project that didn't work out and next time will be better.

Submitted(+1)

Okay, so for a short demo, this visually gave me a good idea of what to expect. I really love the chibi character designs, and I like that Ouiki has such an established personality already in the few short minutes we get with this. I can definitely see the potential in this game, and I hope you keep going with it. I do wish you had time to finish enemy AI, but I do like seeing my teammates shooting them (or where I assume they think the shadows are) as I go about collecting food. I can see how much work was already put into this, so don't get discouraged. It's got great bones so far.