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Well I'm glad you were able to get this submitted before the time ended! It's a solid entry that has some great points in VR development that people miss, specifically, scale! I think you're on the right track in terms of scale with your environment. So many people struggle and make huge play areas, but yours is the right amount of size to allow for exploring and not so big that I get lost.

Some Notes :

  • I love good lighting, and this interior has a great setup for really moody lighting. Plop a bunch of Point Lights in the scene, make your environment static and bake that lighting! 
  • Be a bit more subtle with the audio. It sounded like there was only one torch with SFX on it, but with that one torch, it carried a huge range. Reduce to something smaller so I can only hear it up close. If you prefab this before hand, all your torches could function like this! You'd be a torch god!

I can see what direction you were going with this. I like that it's a more mystical dream journey through a dungeon. The monster looks great, and I believe you modeled it yourself right? If so, wild. My modeling skills are good enough to make a box. 

I really like the environments you're able to put together. Start working on lighting and sound design more, and you'll have a complete environment that gives off whatever "feel" you're after.

Congrats on getting something submitted. It isn't easy, and I'm glad you made it. Happy Halloween and big congratulations on getting something submitted and being part of the community! 

Thank you so much for the feedback! Your tutorials were how I taught myself how to make VR games in the first place, so this comment seriously made my day.

I will clarify however, that while I have created several of my own original monster models, I did not create this one completely from scratch. It's what I call one of my "Frankenstein originals" - where I take several different assets, cut them into pieces, and then stitch them back together. For example, in this case, I took the head/neck of one dragon model, the body of a turtle, and a tail from a third dragon.

You can see a list of the models I used here, right at the top of the page - just so the original authors can get full credit for their work! 

I see it as a kind of fun challenge, where I take elements from several authors and very different art styles, and try to find a way to turn it into something that works as a cohesive whole, while still maintaining a little bit of that surreal mismatched quality. I did do all the retopology, rigging, weight painting, and animation myself though, so I'll at least take credit for that part. :') 

I 100% agree on the lighting and audio, and I'll definitely be taking this feedback into consideration if I ever have a go at this project again. Thanks so much for the feedback, and for hosting such an awesome game jam. Looking forward to the next one!