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One of my favorite things about your games is the writing. There's no doubt you have really good skills as a writer, specially when it comes to characters and lore. This one's no exception. I also love how some information was presented in creative ways, such as newpaper clips. 

The atmosphere was excellent: I could feel the decadence and the oppressive atmosphere of the tow, and the use of sound effects and music was on point. There was a feeling of dread all around, something which is really hard to achieve in Rpg Maker games, so congratulations on that.

The gameplay might not have been my favorite part of the game, but it was still good. Also, there was a lot of attention to detail all around, and that's something that should always be praised, specially considering this was made for a game jam.

Now, I'm not a fan of RTP assets, but in this case, the writing and the atmosphere were so good that the use of RTP didn't really bother me.

Your entry for the last Hawktober horrors was among my favorites, and this is no doubt one of my favorites in this new edition of Hawktober horrors.

Overall, a really solid game, with an amazing atmosphere. I look forward to more of your games, amazing job Sith_Winchester!

Thanks for playing, A.V! My writing is definitely the biggest strong suits for all of my games. I took a look at Deus Ex and Fallout for how they presented lore, because I didn't just want big blocks of texts from books. And since both games use a lot of tablets and computers for how they give lore, I wanted to give that a try and see how I liked it. 

I feel like atmospheric horror is the best type of horror I can do, because it's the type of horror that scares me the most. None of the games I drew inspiration from are horror games, but what makes them unsettling is some of the settings you get into: Fallout is dystopian all around even though it isn't a horror game, and I drew from that a LOT for the Understreets. 

I'll admit, gameplay mechanics might never be my best strength until I get better at coding. I WANTED to put in a hacking minigame, but I have no idea where to even begin with something like that. So, even though the game is basically just an RPG, I decided to let the story shine and not worry too much about the mechanics, especially since it's for a game jam. But I know gameplay is something I need to get better at making, just to keep things interesting.

Again, thanks so much for playing. I'm really glad you liked the game, and it means a lot that you gave me some feedback.