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Thanks for playing, A.V! My writing is definitely the biggest strong suits for all of my games. I took a look at Deus Ex and Fallout for how they presented lore, because I didn't just want big blocks of texts from books. And since both games use a lot of tablets and computers for how they give lore, I wanted to give that a try and see how I liked it. 

I feel like atmospheric horror is the best type of horror I can do, because it's the type of horror that scares me the most. None of the games I drew inspiration from are horror games, but what makes them unsettling is some of the settings you get into: Fallout is dystopian all around even though it isn't a horror game, and I drew from that a LOT for the Understreets. 

I'll admit, gameplay mechanics might never be my best strength until I get better at coding. I WANTED to put in a hacking minigame, but I have no idea where to even begin with something like that. So, even though the game is basically just an RPG, I decided to let the story shine and not worry too much about the mechanics, especially since it's for a game jam. But I know gameplay is something I need to get better at making, just to keep things interesting.

Again, thanks so much for playing. I'm really glad you liked the game, and it means a lot that you gave me some feedback.