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(+1)

I liked the concept of being a flame of fire.

The sound design for the wind was lovely, as were the leaves that would gradually start showing up, swifly being carried away in the air. They made good ambience.

I’m afraid the torch bug was happening in more than one torch. I game overed in one, then in another, so I didn’t continue, as I wasn’t sure this could be actually beatable.

I didn’t like that the flame was so close to the ground. It didn’t give me enough vision to know where I’m going to fall when I jump or go down a little platform. I guess it make it a bit more challenging, but in the dark, it’s a bit hard to find other cues to know where the falls are and predict them.

PS: with such a nice ambience it’s a bit of a pity that the buttons in the menu have such a high-pitch, uncomfortable clicking sound. I’d love it if you could find a warmer alternative.

Good luck in future updates!

(+1)

Thank you so much for playing and sharing such detailed feedback! I really appreciate your kind words about the ambience, sound design, and concept — it means a lot.

About the torch bug, thanks for pointing that out! I’ll definitely look into it and fix it in the next update. I also agree about the flame’s camera height — I’ll try adjusting it a bit to improve visibility while keeping the challenge.

And yes, that menu click sound has been on my list to improve — I’ll make sure to replace it with something softer and more fitting for the mood.

Thanks again for your thoughtful feedback and support! 😊