Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Is the issue with broken tangents on Godot's primitive meshes reported on GitHub? This was supposedly fixed in Godot 3.1: https://github.com/godotengine/godot/issues/16009

(+1)

No, it is now fixed, but the first releases of Material Maker used a Godot release with the flipped tangents problem. All normal map conversion should now be done in the Material node, the format parameter of the Normal node should not be used anymore.