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The supreme cosmic communisssst snake's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #22 | 3.583 | 3.583 |
| Concept | #22 | 3.750 | 3.750 |
| Enjoyment | #28 | 3.250 | 3.250 |
| Overall | #30 | 3.333 | 3.333 |
| Presentation | #55 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
sillyWunkus
Software used
The game was developed using phaser and typeScript, bundled with Vite and Node.js. Art assets were created in aseprite, and all code was written in Vsc
Use of the limitation
The game is strictly turn-based: the snake only moves on your turn after you set a direction and lock power in a timing mini-game. One shot = one turn. When the ball fully stops, the turn ends, new obstacles (cola/burgers) spawn, and every 3 turns a reactive Eagle QTE interrupts before you can take the next shot. There’s no realtime motion or input between turns—planning angle, power, and surviving QTEs is the whole loop
Cookies eaten
About 2 liters of apple juice, two vanilla ice creams, and a few fish sandwiches kept me alive through development
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Comments
I think you were drunk on those 2 liters of apple juice you had like how do you come up with this.
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This game is so fun. The gameplay is super addictive and assets are very detailed. I've enjoyed it very much!
A fun concept and a good execution of it. Sliding when you time it right is cool, and the eagle stressing you with a QTE is a good addition as the game difficulty. Everything is understandable quickly and UI is good for that. And I also like the theme and design of a communist snake ahah. Great job !
Not bad, a special like for the entourage of the Soviet snake! There is not enough fine-tuning of the sound, besides turning it on and off
Thank you, you have a cool game too