Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great demo, love the look and feel and it always play nicely! However can I suggest you to have an option to run without having to hold the dodge input? I really don't like this input in souls game because 1) it adds delay on the dodge 2) it also adds delay on the sprint start 3) a lot of players like other sprint mappings. And I don't mean like being able to remap the sprint, but a proper option to map another input AND deactivate the delay system on the dodge/sprint.

It's a lot of words for a simple suggestion and maybe something you already have in minds, but I though it's worth the share. Anyway great job!

Totally understand where you're coming from. We've been discussing this internally, and just started with what fromsoft does as a baseline. At minimum we will be adding full controller remapping before release, can't promise anything else at the moment other than the fact that this very design decision is being deliberated.

Okay make sense and of course I totally understand production imperatives. By curiosity, what are the pros you guys find in this current mapping (above being the base mapping for this genre)?