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yazatos

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A member registered May 19, 2018 · View creator page →

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Okay make sense and of course I totally understand production imperatives. By curiosity, what are the pros you guys find in this current mapping (above being the base mapping for this genre)?

Great demo, love the look and feel and it always play nicely! However can I suggest you to have an option to run without having to hold the dodge input? I really don't like this input in souls game because 1) it adds delay on the dodge 2) it also adds delay on the sprint start 3) a lot of players like other sprint mappings. And I don't mean like being able to remap the sprint, but a proper option to map another input AND deactivate the delay system on the dodge/sprint.

It's a lot of words for a simple suggestion and maybe something you already have in minds, but I though it's worth the share. Anyway great job!

(1 edit)

wow nice game dude

There is no sprint. The goal is to use teleporter to make it throught the wall level (divided in "small puzzle"). But there is a lot to improve and I know that I forgot a lot of things (like the goal of the game or controls). Anyway, thank you for your feedback.

Thank you for your feedback! Yeah I want to improve it as soon as possible.