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yazatos

15
Posts
3
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3
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A member registered May 19, 2018 · View creator page →

Creator of

Recent community posts

Cool idea but it's long to reach a point where you actually need to freeze time to avoid spears. I would have liked a more chaotic game with a lot more of spears thus needing to blow the whistle many more often

Liked it! Easy and smooth to play with cool graphics and audios. Really liked the fact we have to learn rules by doing the mistakes, and that it's part of the gameplay. Don't know if it's was intended but I found this refreshing (bad pun intended) as a game structure. Nice work 

Thanks a lot mate! And thanks for the feedback, we were concern it was already too difficult when testing before submitting so we wanted to make it "too easy/too quick" than the contrary. Thanks for testing it and leaving a com!

Too bad there is nothing much to do, I really liked the base idea!

I really wanted to do good but ended up killing all pinguins :( Thus a bit to hard, pinguins were not running away fast enough (and they are freeze back if we soam the boat whisle too much?) Nice game tho, had fun testing it

Nice puzzle game idea! I really like the freeze mechanic implementation on this one. Even if it's simple it works better in your game than in other submissions for me

Nice idea, liked it. I found it really really difficult at the moment but I could imagine a game from this, with more player agency, levels and items. Nice job!

Beautiful but I didn't find how to progress. I played some notes but it was no use :(

Nice puzzle game idea! I really like the freeze mechanic implementation on this one

Nice idea, liked it. I found it really really difficult at the moment but I could imagine a game from this, with more player agency. Nice job!

Okay make sense and of course I totally understand production imperatives. By curiosity, what are the pros you guys find in this current mapping (above being the base mapping for this genre)?

Great demo, love the look and feel and it always play nicely! However can I suggest you to have an option to run without having to hold the dodge input? I really don't like this input in souls game because 1) it adds delay on the dodge 2) it also adds delay on the sprint start 3) a lot of players like other sprint mappings. And I don't mean like being able to remap the sprint, but a proper option to map another input AND deactivate the delay system on the dodge/sprint.

It's a lot of words for a simple suggestion and maybe something you already have in minds, but I though it's worth the share. Anyway great job!

(1 edit)

wow nice game dude

There is no sprint. The goal is to use teleporter to make it throught the wall level (divided in "small puzzle"). But there is a lot to improve and I know that I forgot a lot of things (like the goal of the game or controls). Anyway, thank you for your feedback.

Thank you for your feedback! Yeah I want to improve it as soon as possible.