Okay make sense and of course I totally understand production imperatives. By curiosity, what are the pros you guys find in this current mapping (above being the base mapping for this genre)?
yazatos
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A member registered May 19, 2018 · View creator page →
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Li and Yok are two young twins discovering the joys of apothecary. Together, they must collect, mix and deliver potions.
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Great demo, love the look and feel and it always play nicely! However can I suggest you to have an option to run without having to hold the dodge input? I really don't like this input in souls game because 1) it adds delay on the dodge 2) it also adds delay on the sprint start 3) a lot of players like other sprint mappings. And I don't mean like being able to remap the sprint, but a proper option to map another input AND deactivate the delay system on the dodge/sprint.
It's a lot of words for a simple suggestion and maybe something you already have in minds, but I though it's worth the share. Anyway great job!

