Yeah, we're compressing with gzip to deflate/inflate our content so things run a bit smoother and the db storage is a bit less, but I'm thinking we'll have to tune it a bit if it causes a performance hit reading/writing. Thank you for the tip and hopefully neither of us forgets it for the next time! ha.
Viewing post in Pocket Neighbors jam comments
Gzip was the issue fyi and I totally overestimated the size of the days we were transferring, it really won't be an issue ha (plus a race condition where the game was attempting to fetch events before it was authed that wasn't an issue with the windows build 😑)
Both are fixed now and ready to be uploaded when we can! Thanks for the lead!