There's a lot of potential here for a Darkwood-like horror game, but it feels kinda rushed at the moment (which is understandable, since it was made for a jam). If this continues development, I would suggest explaining the mechanics in game (maybe with the old trick of notes left behind by dead people, spooooky), since at the moment you need to read the page to have an idea of what to do. The art and atmosphere are pretty good as they are.
Viewing post in Strahov Mines jam comments
Glad you think so! It was heavily inspired by Darkwood, so it's cool you picked up on that. Unfortunately, I had to sacrifice a lot of mechanics and other things for it to be a completable experience. I meant to include small tutorials or quips from the miner, explaining what each thing could be used for and have the story be told through notes, like you suggested, but because of some unfortunate time losses I had to toss the story aside. I'll be giving these things way more attention when I resume working on the game.
Thank you for playing and providing feedback!