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sorry, i don’t have any. But you can ask and i will try to help.

All good!

This is dumb but I'm very dumb, how do I use it? Create a material and is it a node I add? or is it a setting for the post processing material?

It’s post process material. Navigate to Plugins/PixelizationMaterials/Materials/PostProcess Create Material Instance of PP_Pixelate and use it in your post process volume. image.png You can tweak the settings of instance

So first I have to install the plugin through the plugin manager. But it is not possible for ue 5.7 can I just switch version numbers?

(1 edit)

I didn’t check, but yes it will probably work in newer ue version. It will ask you to recompile project from sln, since plugin have some c++ code (for palette import and LUT generation). If you don’t need it you can try to remove the source directory from plugin.

I can compile it for 5.7 and upload it tomorrow.