The intro plot is pretty interesting, haven't really seen that angle in Human-Anthro stories before, or at least not on itch. Though it did make me think a Midwich Cuckoos/Leftovers type thing where it was like 100-300 human children just showing up (I assume they LITERALLY just showed up the way it's worded with the family. I get why you made it just the PC, since it makes them a central focal point. In a more mass event you could have those fun little moments where the PC runs into others in the same boat as him as see how their lives differed from his own, which is always fun. Anyway, I'll post something about the ACTUAL game, since as you can see I am a big fan of the human-anthro genre.
Viewing post in Anima University - Furry Dating/Life Sim comments
I have a lot planned for the plot. But before I begin working on actually showing it, I've been working on just the core mechanics of the game.
The story will be time based. So certain days will take up all your time to give you the story content, which also will play our differently based on your relationship levels with characters.
The end goal is to have over 50 characters in this game you build relationships with that highly impact how your story plays out.