This was an incredibly immersive experience from start to finish. The crawling mechanic felt both innovative and terrifying, perfectly capturing the tension of being trapped in a narrow space. The sound design, lighting, and the gradual tightening of the aspect ratio all worked together to create a suffocating sense of claustrophobia that few horror games achieve. It’s impressive how polished everything feels for a one-week jam project, absolutely fantastic work! Huge plus!