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It took me until my second play that I realized the enemies are all hats. That's pretty cute. I liked all the puzzle solving, and thought the final boss was a nice twist on the concept. The Zelda 1 style combat was a bit unbalanced to get used to, with the lack of i-frames. I did like the hookshot attack though.

I somehow forgot to add any iframes in the rush of development. And it only took like 5 minutes to add, it will be added to a postjam version.

The initial idea was that threads were becoming alive tsukumogami-like and were making clothes/hats move around, that’s why Sukuna is able to control her needle remotely. (A bit similar to DDC story-wise).

Thanks you for playing !