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BlitzPlus is in the above technical description. This makes me surprised since not too many people still use BlitzPlus. However, I notice that many people still use BlitzMax NG: 
https://www.syntaxbomb.com/index.php?action=forum

The reason may be that BlitzMax NG is still being maintained. Maybe BlitzMax NG is a more suitable choice for developing game projects.

All I used BlitzPlus and Blitz3D for were some quick pre-setups which I later converted into PNG files. BlitzPlus and Blitz3D are still perfect for that purpose, as they require little code and have a very stable compiler. In the game itself none of the variants of the Blitz language were used as the engine is written in C#, and NIL was used as the scripting language. For my next games I even switched to C++ as core language with the SDL2 library. 


It was already clear for me when I developed The Fairy Tale REVAMPED (which uses BlitzMax for the core engine) that that game would be my final serious project in the Blitz family and that I would have to move on to a different language after that. BlitzMax Vanilla refuses to compile and BlitzMax NG refuses to link, and the original BlitzBasic is for me not suitable enough to work out in serious projects. I noted BlitzPlus because I *did* use it for these pre-renderings, but that's actually all.