Well dang, I thank you for the very sincere feedback haha
I do agree that the drugs giving a Dirty+ makes it less likely that people will use it, it was intentional since being Dirty would be more of a plan B kinda thing, and also a shortcut to make the game easier, kinda showing that to be Clean is harder than being Dirty, but being Dirty eventually has it's price trough the story.
But I agree that most people would be Clean first time, then some would replay and do Dirty, so only half the content would be seen by most people probably. I tought about making each side, Clean and Dirty, much more profound and also a path to play a mixed style that would also be equally fun, so whichever way the player chooses there is a lot of variation still, but there is still a price to pay in the end of all paths; you always lose something different.
I did not spot the comparison with Evan the writer from HM2, thats a good observation, from what I remember he had limitations on killing, so it was harder, but you could take 'em out by just beating someone to death, so the game returns to the normal HM experience. On Dirty Cop the baseline is a normal HM character that you can enhance for a price, but perhaps indeed the price is too much for experimentation.
Thanks for the feedback, i'm not sure if i'll finish it one day because of irl stuff, but if I do i'll remember this, at least the Dirty path could have more incentive for experimentation. Thanks!