The games way too early on in the process for me to comment on anything so far, but i think the biggest issue for me is that using the drug mechanic makes me dirty. Because it actively disincentivises me with experimenting or using that mechanic which i think sucks.
I dont think that makes sense, and i think it will if implemented into a full game lead to players not enjoying the game to its fullest and likely just outright possibly ignoring the mechanic
In hotline miami 2, the writer has unique gameplay by default and to not engage with it actively changes somewhat his narrative in a negative light. It also makes the game easier which feels bad on a fundamental level (sorry im a bit tired hence why this is a chalky explanation and argument)0
It'd be better to tie corruption on things like not pacifying enemies which might require skill to do, or make the game harder (sort of like score) which might actively encourage being dirty.