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A jam submission

FR3NDView game page

Submitted by MetalAlgorithm — 2 days, 17 hours before the deadline
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FR3ND's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#2031.9382.600
Music#2251.4912.000
Mechanics#2261.6402.200
Theme#2301.6402.200
Overall#2301.6402.200
Fun#2381.3421.800
Story#2411.1931.600
Aesthetics#2421.7892.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
nope

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Comments

Submitted

Once I got the hang of the controls I liked it! Shooting at enemies I couldn't fully see in the dark hallway was pretty cool. 

In the room with the shotgun I think you forgot to add a killbox under the level -- I fell into the pit and got softlocked.

And it's probably a good idea to list the controls on the page, or some kind of tutorial popup -- had to restart to figure out how to pick up a gun for the first time.

All in all, pretty good for your first game jam, well done!

Developer (1 edit)

glad you enjoyed the game! And I totally forgot to add a thingy so you die when you fall lol…

I was gonna do it but I forgot I guess

Submitted

Great game! I really liked your first song ;)

Developer

thanks! Also the song took me like 4 hours lol

Submitted (1 edit)

Congratulations on releasing the complete game!

Some comments:

  • The size of the iFrame (the block of the page that the game occupies) is enormous consider decreasing it to something like 1200 x 600, otherwise it’s very hard to interact with the page.
  • When the character moves it’s sprit should face the move direction. It should not be super hard to implement but will add a lot to the immersion.
  • The Mouse 0 is a bit of a strange naming, guess it’s the name of the input from the engine, but consider setting the name manually, LMB and RMB are common and recognizable abbreviations.
  • There is zero feedback of the enemies state, you basically have to count number of shots required to kill the enemy, remember it and count every other time. Adding a simple progress bar would significantly improve the accessibility.
Developer (1 edit) (+1)

I’ll keep that in mind for my main project I just started working on

Developer

i added enemy feedback to my game that when i try to build it it just stops working and bluescreened my friend and it makes a lot more sence lol thankyou! and i fixed my page

Submitted

Good thing you’ve fixed the page, sad that an updated led to such a consequence, software development can be harsh.

Submitted

i really liked the visual style and idea seemed interesting, but i'm not sure why the enemies weren't being hurt when i shot at them

Developer

thank you and you gotta shoot o them to kill the enemies