Congratulations on releasing the complete game!
Some comments:
- The size of the iFrame (the block of the page that the game occupies) is enormous consider decreasing it to something like 1200 x 600, otherwise it’s very hard to interact with the page.
- When the character moves it’s sprit should face the move direction. It should not be super hard to implement but will add a lot to the immersion.
- The
Mouse 0is a bit of a strange naming, guess it’s the name of the input from the engine, but consider setting the name manually, LMB and RMB are common and recognizable abbreviations. - There is zero feedback of the enemies state, you basically have to count number of shots required to kill the enemy, remember it and count every other time. Adding a simple progress bar would significantly improve the accessibility.