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(1 edit)

Congratulations on releasing the complete game!

Some comments:

  • The size of the iFrame (the block of the page that the game occupies) is enormous consider decreasing it to something like 1200 x 600, otherwise it’s very hard to interact with the page.
  • When the character moves it’s sprit should face the move direction. It should not be super hard to implement but will add a lot to the immersion.
  • The Mouse 0 is a bit of a strange naming, guess it’s the name of the input from the engine, but consider setting the name manually, LMB and RMB are common and recognizable abbreviations.
  • There is zero feedback of the enemies state, you basically have to count number of shots required to kill the enemy, remember it and count every other time. Adding a simple progress bar would significantly improve the accessibility.
(1 edit) (+1)

I’ll keep that in mind for my main project I just started working on

i added enemy feedback to my game that when i try to build it it just stops working and bluescreened my friend and it makes a lot more sence lol thankyou! and i fixed my page

Good thing you’ve fixed the page, sad that an updated led to such a consequence, software development can be harsh.