Ok, played it one more time. That’s a fine entry for a jam, the main character is eye catching and you’ve made a lot of content taking into account the jam timeframe.
Still some levels occupy just the part of the screen which honestly makes playing the game kind of hard, and not very pleasant.
Other levels are at lest centered, so it is possible to play but… the character controller is hard to handle because of the inertia. This is a skeleton and he is in the dungeon, it’s strange that he is moving that way (probably I’ve missed some LOR) and thus it’s very, very hard to play.
The other thing are the messages regarding the damage and current health, they are out of place. Consider making the progress bar for the play health instead of those notifications fitting the banking app.
Also, it’s almost impossible to get through the enemies without getting damage on some levels, jump is not high enough and there are no platforms, so the player just have to get the damage, which also does not feel good.
So my main recommendation for you is to analyze in detail how other games like you want to build are done and build your games using those as a reference. And the other recommendation is - it is usually better to make small amount of high quality content than a lot of low quality content.
I’m truly sorry if this review will upset you and hope that honest opinion will give you more to work with and grow on than just nice empty words.
